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个人简历


2014年获得台湾中正大学计算机科学与信息工程博士学位。目前,为365直播副教授。 2014/11~2017/2曾任台湾交通大学教育研究所科学教育组与数字组的博士后研究员(post-doctoral research fellow)曾在计算机科学与信息工程担任兼任讲师。斐陶斐荣誉会员。目前研究兴趣包括在科学教育模拟,数位学习,眼动跟踪技术,脑电波分析(EEG)和技术提升的数字游戏式学习,研究学习环境如何影响学习成绩(academic performance),心智模型(Mental model),学生动机(student motivation),游戏表现(game performance)和学习成果(learning outcome)

 

博士论文指导老师:台湾中正大学游宝达博士与台湾交通大学孙之元博士

 

 

研究方向

 

数字游戏式学习(Digital game-based learning)、动机学(Motivation)、翻转课堂(Flipped classroom)MOOCs、互动学习、大数据分析(Big data analysis)、虚拟科学实验学习(Digital simulations)


曾经参与的计划

 

台湾交通大学

国际学生能力评量计划Program for International Student Assessment (PISA 2015)

2014~2016启动关系性推理之数字科学学习研究:心智模型关系性推理与科学概念建构之探讨

2014~2015启动后设认知之数字化真实科学实验学习:促进学生科学解释与科学举证能力


台湾中正大学

 2011~2013提升教学质量之互动学习板设计及研发

 2014~2017校园学术伦理教育与机制发展计划-中心网站建置及维运计划

 

国际学术期刊审查Exclusive Paper Reviewer (2014~present)


1.Computers & Education (SSCI)

2.Journal of Computer Assisted Learning (SSCI)

3.Interactive Learning Environments (SSCI)


 

研究成果(学术论文)

 

International Journal Papers:


1. Chen, R. C., Hung, C. Y. (2010). Applying the Fuzzy Set Theory to Electing and Workload-sharing Mechanism of the Cluster Manager in Ad-Hoc Networks. Journal of Chaoyang University of Technology, ISSN1026-244X, Vol.15, pp.321-341. (THCI) (Second Author)

 

2. Hung, C. Y., Sun, J. C. Y.*, & Yu, P. T. (2015). The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PCs-Game-Based Learning. Interactive Learning Environments, 23(2), 172-190. (SSCI, 2016-Year Impact Factor: 1.674, Journal Ranking: 51/235 (21.7%), Education & Educational Research) (5-Year Impact Factor:2.138) (First Author)

 

3. Hung, C. Y.*, Kuo, F. O., Sun, J. C. Y., & Yu, P. T. (2014). An Interactive Game Approach for Improving Students’ Learning Performance in Multi-Touch Game-Based Learning. IEEE Transactions on Learning Technologies, 7(1), 31-37. (SSCI, 2016-Year Impact Factor: 2.267, Journal Ranking: 27/235 (11.4%), Education & Educational Research) (5-Year Impact Factor:2.620) (First Author & Corresponding Author)

 

4. Hung, C. Y., Sun, J. C. Y*. & Liu, J. Y. (forthcoming). Effects of Flipped Classrooms Integrated with MOOCs and Gamed-Based Learning on Learning Motivation and Outcomes of Students from Different Background. Interactive Learning Environments (SSCI, 2016-Year Impact Factor: 1.674, Journal Ranking: 51/235 (21.7%), Education & Educational Research) (5-Year Impact Factor:2.138) (First Author)

 

5. Hung, C. Y., Lin, Y. R., Huang, K. Y., Yu, P. T., & Sun, J. C. Y.* (2017). Collaborative Game-Based Learning with Motion-Sensing Technology: Analyzing Students’ Motivation, Attention, and Relaxation Levels. International Journal of Online Pedagogy and Course Design, 7(4), 53-64. (EI: INSPEC) (First Author)

 

6. Lin, Y. R., Hung, C. Y.*, Hung, J. F. (2017). Exploring Teachers’ Meta-Strategic Knowledge of Science Argumentation Teaching with the Repertory Grid Technique. International Journal of Science Education, 39(2), 105-134. (SSCI) (5-Year Impact Factor:1.817) (Corresponding Author)

 

7. Hung, C. Y.* (ready submit). Effects of Multi-Touch Gesture-Based Simulations on 6th Grade Students’ Optical Imaging Mental Model Construction: An Analysis Potential Behavior Clusters and Concept Learning Outcomes. Computers & Education. (SSCI) (First Author)


International Conference Papers:


1.Hung, C. –Y., Chang, T. -W. & Yu, P. -T. (2011). Learning Application with the Multi-Touch Interactive Technology-A Study of Jigsaw Game. Proceedings of the 19th International Conference on Computers in Education (ICCE2011), ChiangMai, Thailand, pp. 488-492. [EI]


2.Hung, C. –Y., Chang, T. -W., Yu, P. -T. & Cheng, P. J. (2012). The Problem-Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game using Digital Scaffolds. 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Takamatsu, Kagawa, Japan, pp.33-38. [EI] (Best Paper Award)


3.Hung, C. -Y., Tsai, C. -Y. & Yu, P. -T. (2012). The Development of Geographical Competence with Multi-Touch Scaffolding. Workshop on Global Chinese Conference on Computers in Education (GCCCE), Taiwan. [EI]


4.Hung, C. -Y, Sun, J. C.-Y., & Yu, P. -T. (2013). The Effect of Challenging Game on Students’ Motivation and Flow Experience in Multi-Touch Game-Based Learning. Proceedings of the 21th International Conference on Computers in Education(ICCE2013), BALI, Indonesia, pp.345-352. [EI]

 

5.Hung, C. -Y, Sun, J. C. -Y., & Yu, P. -T. (2013). Learning Application with Collaborative Finger-Touch Game-Based Learning – A Study of iPad App in Mathematics Course. Proceedings of the 21th International Conference on Computers in Education(ICCE2013), BALI, Indonesia, pp.353-357, [EI]


6.Hung, C. -Y, Sun, J. C. -Y., & Yu, P. -T. (2015). Collaborative Game-Based Learning with Kinect: Analyzing Students’ Motivation, Self-Efficacy, and Brainwave Data. Taiwan E-LEARNING FORUM(TWELF2015), Taiwan, Kaohsiung.


可授课程


1.新兴科技在教育上的应用

2.教育信息技术研究方法

3.数位游戏式学习

4.多媒体学习认知理论

5.计算器组织与结构

6.操作系统

7.计算机网络

 

   

 

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